Vaigu-Otserver-DefaultTracker #37
Updated by Redmine Admin about 2 months ago
Desired behavior below: * Hitting/killing a monster leaves a pool with fluid corresponding to their "race". If the monster has a race that does not have a corresponding fluid, no pool is created. * Hitting a monster leaves item 2889 on same tile. Killing a monster leaves item 2886. * Each field decays to next state after some time (fluid field should be preserved when item is transpormed into next decay state). * There can be up to one after-hit pool and one after-death pool. Pools in next decay states are still considered pools. * When creating an after-hit pool, remove existing after-hit pool if it exists on that tile. When creating after-death pool, also remove existing after-death pool.