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Vaigu-Otserver-DefaultTracker #37

Updated by Redmine Admin about 2 months ago

Desired behavior below: 
 * Hitting/killing a monster leaves a pool with fluid (item) corresponding to their "race". If the monster has a race that does not have a corresponding fluid, no pool is created. 
 * Hitting a monster leaves item 2889 on same tile. Killing a monster leaves item 2886.  
 * Each of those item field decays to next state after some time (fluid enum field should be preserved when item is transformed transpormed into next decay state). 
 * There can be up to one after-hit item pool and one after-death item, so when a new item is created, pool. Pools in next decay states are still considered pools. 
 * When creating an after-hit pool, remove previous item (if exists). Only existing after-hit pool if it exists on that tile. When creating after-death pool, also remove previous item in same decay state. existing after-death pool.

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