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Vaigu-Otserver-DefaultTracker #37
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RA
Hitting/killing monsters doesnt drop pools of blood (or other corresponding type)
Vaigu-Otserver-DefaultTracker #37:
Hitting/killing monsters doesnt drop pools of blood (or other corresponding type)
Status:
Open
Priority:
Low
Type:
Bug
Description
Desired behavior below:
- Hitting/killing a monster leaves a pool with fluid (item) corresponding to their "race". If the monster has a race that does not have a corresponding fluid, no pool is created.
- Hitting a monster leaves item 2889 on same tile. Killing a monster leaves item 2886.
- Each of those item decays to next state after some time (fluid enum should be preserved when item is transformed into next decay state).
- There can be up to one after-hit item and one after-death item, so when a new item is created, remove previous item (if exists). Only remove previous item in same decay state.
RA Updated by Redmine Admin about 2 months ago
- Description updated (diff)
RA Updated by Redmine Admin about 2 months ago
- Description updated (diff)
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