Project

General

Profile

Actions

Vaigu-Otserver-DefaultTracker #37

open
RA

Hitting/killing monsters doesnt drop pools of blood (or other corresponding type)

Vaigu-Otserver-DefaultTracker #37: Hitting/killing monsters doesnt drop pools of blood (or other corresponding type)

Added by Redmine Admin 4 months ago. Updated about 2 months ago.

Status:
Open
Priority:
Low
Type:
Bug

Description

Desired behavior below:

  • Hitting/killing a monster leaves a pool with fluid (item) corresponding to their "race". If the monster has a race that does not have a corresponding fluid, no pool is created.
  • Hitting a monster leaves item 2889 on same tile. Killing a monster leaves item 2886.
  • Each of those item decays to next state after some time (fluid enum should be preserved when item is transformed into next decay state).
  • There can be up to one after-hit item and one after-death item, so when a new item is created, remove previous item (if exists). Only remove previous item in same decay state.
Actions

Also available in: PDF Atom